Monday, December 30, 2013

Addison Schwaller on World-Building in High and Low Fantasy



 High and Low Fantasy: the Difference Lies in World Building

Low fantasy literature is normally seen as informal and a cop-out, compared to high fantasy. This is because of a number of differences, but mainly how world-building is addressed. Both types of fantasy tell interesting, thought provoking, and imaginative stories, but their world-building is different. High fantasy allows the author to create an incredibly new environment, and incredible characters within that world. Low fantasy cannot do the same.

When we read, we are looking for something to distract us from our lives; we want something that tells us there is more to life and to us. When I read, I search for the most badass characters. I want to see the ones who have it all: the strength, the looks, and the abilities. And then I foolishly tell myself “that could be me, if I just tried hard enough.” Unfortunately, for low fantasy, characters like these aren’t put in the spotlight. They are found as supporting characters, like the ever-gorgeous and badass Hunter from Neil Gaiman’s Neverwhere, “whose smile would have stopped a revolution,” but not as the main character. This is normally found in high fantasy, where not only can the world be completely redesigned to exceed high expectations, but so can the characters. Just look at the epicness that is the world of Pandora in James Cameron’s Avatar! The environment and setting is fantastic!

In Robin McKinley’s The Blue Sword, Harry was able to be more than just Harry. She was a barer of kelar, speaker of the Old tongue, winner of the laprun-trials, the second Damalur-sol in Damar’s history, and, of course, queen to the great Corlath. She wasn’t normal by any standards: she didn’t act like a normal lady should (liking horseback riding and reading more than socially acceptable) and she was “taller than most of the men.” She stood out from everyone in her normal life and continued to stand out after being taken by Corlath, with Lady Aerin and Gonturan as her special perks.
High fantasy allows the world, and the characters contained within, to be truly fantastic.

In contrast, low fantasy requires a basal level of familiarity, in both the fantastical world and the main character. This is because the setting normally starts in our world, before the setting changes and our main character is either invited to, dumped into, or stumbles into the fantasy world that exists in tandem with the normal, boring world. Since the setting starts off as familiar, the character has to be too. We, the readers, are not going to just buy into any fantasy that is created. This explains why Richard Mayhew in Neverwhere is painfully ignorant throughout the whole book. He starts off normal, struggles his way through London Below, and is still normal in the end. The only part of him that changes is his perspective and which of the two worlds he wants to stay in.

High and low fantasy show two ways to write and narrate a story with magic and other fantastical elements. In high fantasy, the world and the main character in that world have no limits, except what the author’s imagination can offer. Because of this, readers must follow Tolkein’s three aspects (Recovery, Escape, and Consolation) when reading high fantasy stories. They must also abandon all predispositions and reasoning they have learned from the world we have all grown up in. If readers fail to do this, the fantasy world created will not be sufficiently engaging, the readers will not be able to pass the recovery stage, and they won’t be able to escape into that world. 

The world building of low fantasy, however, is more constricted than that of high fantasy, since the reader needs to be able to connect to the main character, given that they share the same world originally and the reader follows them on their “Hero’s Journey” into the parallel fantasy world. This relatability is the key to capturing and holding the reader’s attention and belief in the story, so the writer must be better at creating the world and actually telling the story. High and Low fantasy are both rich in world building and storytelling techniques, and, contrary to popular belief, implementing those skills into low fantasy is more difficult and important than in high fantasy


1 comment:

  1. You might be overstating your case a bit early on when you label low fantasy as having a rep for being "a cop-out." According to whom? Perhaps some populations of readers, yes, but I don't know that this statement captures the broad voice of the sf/f readership, and certainly publishing trends now seem to indicate that low fantasy is more in demand than high.

    I do like how you point out that world-building effectively in a low fantasy setting may be more challenging than in a high setting, as the author doesn't have the luxury of wiping the setting-slate entirely clean. That "basal level of familiarity" provides a framework for the story they have to carefully manipulate, or work around, and show clear indications to their reader as the story progresses about just HOW things have changed. Adding those markers in unobtrusive ways is a true challenge!

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