Monday, December 30, 2013

Matt Park on "The Subtle Impact of World-Building in Fantasy Stories"



Matthew Park

The subtle impact of world building in fantasy stories


Almost every modern day fantasy reader has read or heard of the Harry Potter series. Imagine if J.K. Rowling had begun the story from Harry’s perspective at Hogwarts and excluded the non-wizarding world. Part of the meaningful interaction in the series is the conflict between muggles and wizards. This dimension of the story would be lost if the world-building was done differently. Perhaps the Harry Potter stories would have a different effect on readers as a result of the changes in setting. Because world-building influences the overall impression given by any work of fantasy, it is useful to examine differences in world-building within the genre.

Methods of world-building differ noticeably between the high and low sub-genres of fantasy. World-building in high fantasy has three forms: a setting with only the secondary fantasy world, a portal from the first universe to the second, and a world that exists within the ordinary one. On the other hand, low fantasy pieces feature irrational events that occur generally in a rational world. However, because some fantasy works are a culmination of aspects of both sub-genres, they cannot always be definitively classified by world-building alone. This conclusion can be examined in though two very different novels: The Last Unicorn by Peter Beagle and Neverwhere by Neil Gaiman.

The Last Unicorn is told from the point of view of a lone unicorn: the last of its kind to exist in the forests. After leaving her home forest in search of a mysterious “Red Bull” to find the rest of the unicorns, she encounters new adventurers that accompany her on the journey. At the very beginning, the story gives readers the unicorn’s perspective as she listens to two hunters discuss the extinction of her species.

Prior to the climax of the story, there is no noticeable distinction between the rational and irrational worlds--the unicorn’s adventure is contained in a single world, which can be characteristic of a high fantasy work. Once the protagonists finally arrive at King Haggard’s castle to find the Red Bull, they have to walk through a clock to enter the beast’s lair. This description is also very high fantasy in nature. Likewise, the King’s city, Hagsgate, does not seem like a typical city. There is a dark energy looming about Hagsgate because of a witch’s curse set upon the city and the castle. Readers of The Last Unicorn are expected to embrace far-fetched storytelling because the world lacks a sense of rationality to begin with.

            While The Last Unicorn is a prime example of high fantasy, Neverwhere features many traits of both subgenres in the way its world is constructed and presented. The plot involves Richard Mayhew, an initially mundane character who struggles with the daily challenges of life. One day, he stumbles upon an injured girl named Door, who he tends to. Later he finds that he is invisible to all inhabitants of the rational world known as London Above. Deciding to change his fate, he travels to London Below in search of Door.

            A key aspect of Neverwhere is the way the characters interact with the two worlds, which can be explored through Tolkien’s frame for faerie stories. Fantasy stories must have an escape, a consolation, and a recovery. Travelling to London Above and Below can be classified as an escape. At first, the transition from London Above to London Below seems like Richard’s escape from his boring, ordinary life. After further examination, it appears that the escape to London Below is more for the enjoyment and interest of the readers. In fact, the majority of the characters who start in London Below had no other choice-- they were put there because of who they are, unable to escape. While the novel seems representative of low fantasy because of its setting in the realistic, rational city of London, something more ambiguous is at work. The separation of London Below and Above blurs the line between high and low fantasy in Neverwhere.

1 comment:

  1. Your post (which doesn't include hyperlinks to your sources, as you were asked to include) does relatively little to explain what makes the world of _The Last Unicorn_ markedly "irrational" (so they walk through the workings of a clock and there's a city with a curse on it -- how is that "irrational" fundamentally?) and nothing at all to consider how the faerie story process relates to it as well as to a work of low fantasy. There's an un-even-ness to your discussion which doesn't allow you to fully explore, or make, your point.

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