High
and Low Fantasy—More Similar than Different
By Stephanie Hatz
While
we clearly distinguish high fantasy from low fantasy, we may not always realize
how this distinction plays out in what we read.
I recently tackled both C.S. Lewis’s Till We
Have Faces and Neil Gaiman’s Neverwhere with the intent to clarify differences between the two
genres and came to an interesting conclusion.
Till We Have Faces is a high fantasy
novel about the nature of the love and relationship between Orual, an ugly
princess and the narrator, and her sister Psyche, a beautiful princess. Its setting in the fantasy city of Glome
reminds me of a somewhat medieval kingdom.
When Psyche is sacrificed to the gods and found by Orual, however,
Psyche has actually become exposed to a god’s world that Orual cannot enter.
Neverwhere, on the other hand,
establishes itself as low fantasy with its setting in modern-day London. Richard Mayhew is a normal guy that
encounters a helpless girl, Door, who is from London Below. At first glance London Below appeared to be a
real place, but after further reading, I realized its detachment from reality.
Notice
that I titled this post “Differences are Second to Similarities.” Upon examining the methods that these authors
use in describing their characters and world-building, I noticed but one
difference between high and low fantasy.
For
the most part, Lewis and Gaiman describe the appearances of their characters in
a very straightforward and objective manner.
In Till We Have Faces, I was
surprised at the clear description that Orual provides of the god Ungit. Her exact nature may be a mystery, but we
find out that “she is a black stone without head or hands or face, and a very
strong goddess” (4). Similarly, in
describing her sister Psyche, Orual informs us that “it was beauty that did not
astonish you till afterwards when you had gone out of sight of her and
reflected on it” (22). Descriptions like
this allowed me to understand the context from which Orual was coming, sort of
like someone who describes the whole of a situation before getting to their
real point of concer. Gaiman was not all
that different in this regard.
Especially when mentioning characters of London Below, Gaiman leaves
little to the imagination. Richard looks
at Old Bailey and sees that “the body beneath the face, where it was not
covered with feathers, was wound round and about with ropes” (550). Both types of fantasy describe characters in
easy to understand ways, allowing even the most hurried reader to visualize
their appearances. Authors may view such
description as necessary in order to allow us to develop closer connections to
the characters, because I know that I cannot relate very well to mysterious
characters.
The
primary difference I noticed between the high and low fantasy novels, however,
lies in how they deal with world-building.
It seems like the authors want the world of their protagonist to be
well-understood, such as Lewis’s city of Glome and Gaiman’s London Above. I didn’t see much variance in the way Lewis
handled his characters and world-building.
Even when Psyche describes her world that Orual cannot see, she says
that “it is in the most delicate pillared court open to the sky, and the water
is like crystal and smells as sweet as…as sweet as this whole valley”
(114). The gods’ world is still a part
of her world, so she tells Orual like it is.
Neverwhere is a bit different,
however, because we aren’t really sure what London Below is, coming from
Richard’s perspective. On one of our
first journeys down there, “the girl called Door walked down the court…there
were a hundred other little courts…just like this one, tiny spurs of old-time,
unchanged for three hundred years” (78).
I think Gaiman wants our discovery of London Below to be just as
mysterious as Richard’s experiences. We
receive pieces of information that our inspired by action, such as the vision
of Door walking. This is where the
fundamental difference lies, in the method of world-building.
High
and low fantasy are similar, but low fantasy takes on the extra challenge of
noting differences between the normal and fantasy worlds. Action-based world-building is a more
interesting way to contrast the two without getting repetitive. It puts us as readers in the characters’
shoes because we can really see how they interact in the new and different
environment. The world of high fantasy
acts only as a backdrop to a story that takes advantage of the world’s
fantastical features.
The idea of using character actions as a motive apparatus for exploring a setting is a great observation -- something any writer should think carefully about. I'm a little less sure, though, that the kind of character description you highlight here is really particular to any genre, or if it is simply part of the basic toolkit of storytelling. All stories have characters of some kind, regardless of genre or epoch, and so authors are forever sharing some degree of physical or emotional descriptors of their cast. Is there a particular way that fantasy writes and describes its characters differently from OTHER genres, I wonder?
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