The
Nature of Explanation
By
Eric Hennenfent
[http://abstrusegoose.com/254 - CC3]
Drawing
the line between fantasy and science fiction is something no bookstore I’ve
ever visited seemed to have gotten right. Of course, that’s not to say I’m
quite sure what ‘right’ is. It seems the more of both you read, the easier it
is to form strong opinions on the distinctions between the two, and the harder
it gets to defend those opinions.
Even
respected authors and critics seem to have trouble finding the difference.
Writer Philip Martin wrote in A Guide to
Fantasy Literature that while science fiction justifies its storytelling
devices with explanations, fantasy merely asks for acceptance. Of course, with
enough reading, that idea breaks down. The Lord
of The Rings trilogy may not offer much explanation within its pages, but
Tolkien wrote volumes upon volumes of supplementary material outlining every
characteristic of the LoTR universe. When one reads elvish in LoTR, it conforms
to consistent rules and grammars because elvish is a real language that predates any of Tolkien’s
novels. To say that it is a real language isn’t to say that Tolkien didn’t
completely make it up, but so long as it follows its own rules, it’s no less
legitimate than English or Chinese or any other language. Going beyond linguistics,
even magic is often given strict, mathematical rules by its creators. This is
where stepping away from the printed page and expanding into the realm of
fantasy games and roleplays is useful, because such activities require stricter
rules than stories, and provide further opportunity for explanation of the
concepts involved. Games like Dungeons & Dragons or Thaumcraft take the
rules to a level not-quite-on-par with modern physics or biology, with specific
rules for how magic works, where it comes from, and how it can be used. Fantasy
may not always conform to physics, but lacking in explanation it is not.
Interestingly,
expansive world-building is something fairly absent from the SF genre. While
popular stories like Star Wars have vast
troves of
specifics hypothesized or calculated by superfans, there’s nothing to parallel The Silmarillion for anything by Asimov,
Bradbury, or Clarke. Invoking Occam’s razor, the simplest reason for the lack of
massive world-building texts in SF is that there’s no need for them. The
history of the human race in an SF text is assumed to be our current history (no
backstory needed) rather than that of a completely fictional world (tons of
backstory needed). Sure, history has been bent and stretched and supplemented
and minified to make it work with the plot, but the story still takes place in
our universe. Fantasy, on the other hand, gladly takes place in an entirely
different universe. Let’s use the Chronicles
of Narnia to examine this. Because our physics doesn’t allow for portals to
other worlds in the back of wardrobes, the Chronicles
must take place in a completely different universe, one where this is possible.
Granted, everything else about this universe is the same as ours, but it’s
nonetheless a different world. However, if Lewis had made even the slightest
attempt to explain the portal to Narnia with real-world physics (Wormholes
maybe?) the story would, in my eyes, cease to be fantasy and start being
science fiction. Deciding what counts as “explaining” can still be a difficult
task, but the core of it is this: Science fiction can take place in our
universe because it abuses the rules. Fantasy is separate because it ignores
them.
Now
we come to the point where we have to ask ourselves: What’s this good for? Is
this distinction interesting? Somewhat. Is it useful? Probably not. That’s
primarily because SF and Fantasy are by nature so tricky to categorize that I
have no doubt that you, dear reader, have already thought of a counterexample. So
many works blur the line between the two genres that whether “Fantasy” or
“Science Fiction” is written on the spine of a book doesn’t really tell you
much about its contents. SF and Fantasy can be so intermeshed that trying to
convince bookstore owners to shelve them separately is probably a lost cause.
Even so – if a reality in which Science Fiction and Fantasy are shelved
alongside each other is too much to bear, at least there’s the small
consolation that both genres can transport you to an alternate one.
Eric:
ReplyDeleteAs I read your post, I couldn't help but think back to a childhood of 2nd Edition AD&D, adding up casting time segments to my initiative roll, and needing to check spells for V,S, and M component pieces to ensure I would be able to cast them under a given set of circumstances and...
And, it's just as you say: the more you (think) you know, the more entrenched and yet diffuse any point you can make about these unrealities becomes. The proof in the pudding of just how transigent speculation really is might be the fact that 5th edition D&D just released, and it looks very little like any of its prior iterations. Rules last until writers or creators -- or even fandoms -- decide they don't anymore.
Best,
TT