Dear Bridget Smith: Our
Love-Hate Relationship With Tropes
By Calvin Zhu
Writing speculative fiction appears to be a process that
can be optimized, to a certain degree. There are some things – topics, plot
structures, or even character archetypes – that appeal to the reader, and then
there are things that don’t. Thus, it should be possible to optimize this
process by utilizing more of these proven, effective devices work and reducing
the amount of boring material. The writing of fantasy and science fiction has
already experienced some standardization as shown by structures like “The 17Stages of Joseph Campbell’s Monomyth” and the large catalog of tropes at TVTropes.org.
I, as a young reader, greatly value these classic elements of SF, but only when
they are used in moderation.
Classic elements are so important to readers because they
provide a strong basis for the story. Classic elements provide a dependable,
yet entertaining, basis for the rest of the story. Young readers such as myself
develop a need for some of these elements as we read more and more stories and
will look for them when we read. Take Frederik Pohl’s “Day Million” for
example. I did not enjoy this story very much because many necessary components
were severely lacking. “Day Million” introduces only two characters but
neglects to develop them beyond their physical appearances. I find it very
difficult to sympathize with these extremely static main characters. The plot is
also a point of concern. Simply put, nothing interesting happens. A boy and a
girl meet in the future, exchange analogues, and never see each other again.
Where is the conflict? There doesn’t seem to be a point in reading this “story”
because there is nothing interesting to focus on. “Day Million” feels like a
snippet from an ordinary timeline, and the lack of a resolution leaves me
feeling rather unsatisfied. I need classic elements, such as a high-stakes
conflict, some form of resolution, and an interesting cast of characters, when
I read SFF and am disappointed when they are not present.
Although readers have such an emphasis on classic
elements being present in SFF stories, we also need variations. A story can
become boring quickly if it is predictable. George Martin’s The Hedge Knight is a short novelette
following the adventure of a knight in a jousting tournament. It is interesting
when the story uses the “damsel in distress” element to introduce the main
conflict between Dunk and Aerion. However, it is a little predictable when Egg
shows up at the last possible moment and reveals that he is a prince, saving
Dunk’s life. I find it very uninteresting when a story uses predictable tropes
like the “hero in the nick of time” or the “random luck saving the day”. The
story feels very cliché because I find it unoriginal that they author chose to
use many predictable classic elements when there were many opportunities for
the author’s own creativity and variations. There is a very fine line between
the effective use of classic elements to provide a comforting foundation for
the readers and the oversaturation of predictable devices in an otherwise
unoriginal story. It is thus necessary to achieve a happy-medium when using
classic elements to balance reliable interest and predictable storytelling.
I also find it very interesting when a story makes
variations in a classic element to make a point. For example, Neil Gaiman’s Stardust appears to closely follow the
17 Stages of the Monomyth. The plot progresses through all three major phases
of the classic fantasy story (Separation, Initiation, and Return), and most of
the seventeen stages can be identified throughout Stardust. However, the story deviates from the monomyth in that it
omits certain stages. Examination of these stages reveals an ulterior motive.
Two omitted stages are the “Refusal of Call” and “Temptation”. The lack of
these two stages shows that the main character has very strong convictions and
always knows what he needs to do. Gaiman cleverly uses the reader’s
understanding of the Hero’s Journey to indirectly communicate aspects of the
main character. Small variations in classic elements make for unexpected but
pleasant surprises that make the story unique and that much more interesting
for the reader. It is these variations that keep me on my toes and make me
invested in the story.
Calvin,
ReplyDeleteIt seems so simple and logical to talk about taking classic narrative elements in the spirit of optimizing a story, making it the best it can be. And I think, in a way, that can be done, but it only goes so far. Storytelling isn't programming or engineering. You can add onto a structure and actually lose things for having done it -- or strip it down and discover something better. I think your thoughts about _Stardust_ acknowledge this, and are definitely worth bearing in mind. There's more in common with alchemy than with engineering in the art of writing, I think.
Best,
TT