The
Classic and “Classic” Elements of SFF
by
Hanna Flatness
Many elements of science fiction and
fantasy literature are easily distinguished.
Futuristic technology, space or time travel, and extraterrestrial life are
all classic elements of science fiction. On the other hand, magic, supernatural
components and imaginary worlds are key factors of fantasy stories. Throughout
time, certain elements have stayed unchanged, while others are fairly different.
SFF actually plays one of the largest parts of fictional entertainment today. Modern
books and movies, such as, Harry Potter,
The Hunger Games series, Interstellar, The Host, etc., share the same or similar elements to “classics”
such as, Fahrenheit 451,
Slaughterhouse-Five, Animal Farm, The Lord of the Rings, etc. Throughout
this literature, it is evident that old and new SFF share many similarities and
differences that the young readers still appreciate and emphasize today.
A
majority of science fiction and fantasy novels focus around an alternate
universe. As I have previously mentioned, although this is a common
characteristic of SFF, old and new, current novels tend to be a more dystopian
setting, which is not ordinary of classic stories. Dystopian tales tend to
focus more on the control of the government, and the suppression of the people,
whereas the setting of classic stories focuses much less on the government, but
rather a major crisis which is the driving factor behind the plot. In
Speculative Fiction, we have read stories across several decades. Many older
stories were focused in space. For example, “Reason” by Isaac Asimov, written
in 1941, uses the setting of space to advance the plot and as their form of
futuristic technology. At this point in time, space was a mysterious aspect to
much of society. Because of current
technology, space is no longer as futuristic as it once was, so, in order to
maintain that foundation, that have had to create new, unknown aspects of
technology.
Innovative
machinery and magic are the most necessary and identifiable factors of SFF
literature. As aforementioned, both of these characteristics are trademarks of
their respective genres, which have been present consistently in older and new
science fiction and fantasy novels. Although young readers still appreciate the
use of an alternate universe, this has ultimately changed. On the other hand,
from tracker jackers of The Hunger Games,
to the monster himself in Frankenstein,
unreal technology has been present in the work of science fiction for
centuries.
Throughout the semester, a majority
of the stories we have read have had some type of either revolutionary
technology or magic involved. Written in 1954, “Fondly Fahrenheit” by Alfred
Bester is one of the biggest examples of technology in science fiction. “Fondly
Fahrenheit” focuses around a defective android, turned murderer. It largely
influences the way that its owner begins to behave, so much as they soon become
one, twisted mind. Similarly, “Passengers” by Robert Silverberg was written in
2012, and also creates a story around androids, although invisible, which are
able to take control of humans across society. Although written nearly sixty
years apart, both stories still rely on similar fictional elements to drive the
plot.
While I have mainly spoken about
science fiction, throughout time fantasy consistently uses magic, the way SF
uses technology, as a trademark of the genre. The Wizard of Earthsea by Ursula Le Guin written in 1968, uses
classic fantastical elements such as magic and a variety of mythical creatures.
On the other hand, published in 2008, Kjj Johnson’s story of “26 Monkeys, Also
the Abyss” features a much more playful story, focused around a circus act of
vanishing monkeys. These animals are the highlight of the story, as this magic
is used throughout the entire plot. As it is seen, for decades fantasy has
reliably used magic throughout its story, allowing readers a sense of
imagination.
As a young SFF reader I place a lot
of emphasis on certain classic
elements of the literature. The trademark elements, such as futuristic
technology or magic, are vital to a respectable science fiction or fantasy
story. Clearly, I am not the only booklover who believes this, as these
foundations have basically stayed the same throughout time. On the other hand,
there are elements of long-standing SFF works which, although still pleasant,
are able to change without causing an uproar from loyal readers. Overall, I and
young readers in general still place a large emphasis on the foundations of science
fiction and fantasy, but search for unique details in finding a new obsession.
Hanna,
ReplyDeleteI think I take the most interest in your post during the last paragraph, where you start to talk about which elements of "classic" sff you really value. This is really the core of the question, the thing that can allow you to speak to how the genre moves you -- or fails to -- and why. I wonder how much of your belief that futuristic tech and magic are "vital" is based off of expectations about genre fiction you've developed over time, and if those seem like indispensable elements because without them, it just isn't genre -- or because these elements have a value to you all their own?
Best,
TT