Dear Caroline Yoachim: Let’s Get Violent
By Eden Gorevoy
When I come back home for the summer
of 2018, I’ll inevitably come home to my 13-year-old brother playing
first-person shooter video games. Controller in hand, he’ll be shouting annoyedly
at 2 groups of people: his teammates, for having bad aim and not picking up his
slack; and my parents, for commenting off-handedly on how much more violent the
world has gotten since they’d been children. He’ll then finish up his game, put
down his controller, and venture outside as per the request of my dad – outside
to that world which, apparently, gets more violent every day.
Juxtaposed with my brother’s gunshot
noises and button-mashing, the news today is a goldmine for those parents
seeking confirmation for their concerns about our “increasingly violent world.”
But let’s take a step back from those assumptions. Before delving into the sf
side, we can easily make some distance now by simply stepping out of our spot
on the timeline of human history and looking into the past.
If you take a look at charts of
violence throughout history, you’ll find that humanity’s violence has decreased
significantly (The Pew Research Center has a great site for getting lost in
data visualizations about random topics, by the way – you’re welcome). Crack
open a history book, and that makes sense: the World Wars are behind us, and
digital entertainment upstages the fun-factor of watching civilian sacrifices
fight lions to the death. However, even between the 1990s and now, an average
of 70% of Americans feel that violent crime has been going up nationally…
although the facts show that since 1993, there’s a 74% decrease in America’s
violent crime rate.
So I’ll answer this question first:
why is it that we’re so pessimistic in conversations about violence?
The answer is: we’re not getting
more violent, but we want to advocate against violence now more than ever.
We’re getting better at recognizing violence as unnecessary, primitive, and
most of all, preventable. As global communication grows, so does our tendency
to approach things from a peaceful lens; we understand each other better, and
we work out conflicts out through conversation rather than militarization.
While the parents who’d comment on
my brother’s video game habits would suggest that we’re really becoming
desensitized, I would argue the opposite; we’re hyper-tuned to seeing violence,
making its presence foremost in the media. And the fact that we see violence so
clearly means we’re all the more ready to squash it with our fists into tiny
little pieces (I mean, discourage it in a way that is peaceful yet assertive).
Ted Chiang’s The Story of Your
Life’s novella-to-movie adaptation is a great example of humanity’s
campaign against violence. Chiang’s novella explores the individual character
development of a linguist whose literal perception of time changes while she
studies an alien language; the movie adaptation explores the need to curb
humanity’s quick turn toward violence through that linguist’s newfound change
in perception. When Chiang’s story went to Hollywood with Arrival, its
purpose needed to be bigger than just that linguist’s emotional journey – she
became the story’s tool to protest violence. Arrival pushed its
story-world toward the very edge of disaster, and it was only by doing this
that it created an effective discourse against violence itself.
To answer your question, Caroline, I
think that there are issues within the highly-publicized violence we have today
that could go through the same treatment Chiang’s story went through. For
example – sf could explore stricter gun control as a consequence for violence
in schools. It’s an issue which, at its core, should be bipartisan but is
difficult to approach that way. If the guns were non-discriminatorily-licensed
“proto-blasters” and our schools were “larvae incubation units,” we could talk
about whether it’s fair to enforce restrictions on proto-blasters rather than
on American arms. The former is an alien concept with parallels to our world,
while the latter tends to have roots in politics, which can muddy the conversation.
So, while my brother’s still going
to play first person shooters, my parents are still going to be talking about
how our world is getting more violent. For my brother, my parents serve as the
anti-violence campaign… and for my parents, my brother’s games are the
necessary catalyst that brings the issue of violence to light.
Eden,
ReplyDeleteOoh, the idea of deconstructing the confirmation bias surrounding "violence today" and such through sff is quite compelling. Of course there's the obvious approach of a simulator game of some kind, but there must be other angles, too. In some sense, perhaps even the character of Ender Wiggin is a proto-effort to address the idea of "games make us more violent" by making that literally true, but only because the actual violence is committed unwittingly.
Best,
TT